—a sentient supercomputer containing their history and advanced technology—but it was lost during a massive tectonic shift, falling deep into the planet's core through a rift. This loss caused a significant technological regression, forcing the clans to adapt their heavy mining equipment into makeshift weaponry and rely on rugged, "retro" gear like Scout Trikes Life in the Ash Wastes
| Weapon | Type | Key Rule | Lore Flavor | | :--- | :--- | :--- | :--- | | | Basic | Ignores armor saves on a 6+ | A thin, silver dart that phases through ceramite. | | Singularity Maul | Melee | On crit, target must pass Strength test or be removed from board (lost in micro black hole) | A crackling hammer that smells of ozone and screams. | | Holo-Shield Bracer | Wargear | 5+ invulnerable save vs. shooting, but melee attacks against you get +1 to hit | Projects a shimmering false image of the user. | | Psi-Focus Lens | Wargear | Allows a non-psyker to use one Wyrd power once per battle (dangerous) | A faceted crystal that hums with unlicensed psychic energy. | necromunda halls of the ancientspdf
Rules for "Static Fields" or "Ancient Echoes" that can disrupt high-tech weaponry or affect fighter morale. | | Holo-Shield Bracer | Wargear | 5+ invulnerable save vs