float3 F_Hyze(float3 albedo, float metallic, float roughness, float3 N, float3 V, float3 L) float3 H = normalize(V + L); float NdotL = saturate(dot(N, L)); float NdotH = saturate(dot(N, H)); // Adaptive specular wrap float wrap = 0.5f * (1.0f - NdotL); float specWrap = saturate((NdotL + wrap) / (1.0f + wrap));
The dynamic eye adaptation (auto-exposure) reacts to bright skies. Fix: Disable "Auto Exposure" in the Post-Processing menu. Set it to manual at 1.0. hyze shader
Ensure you are downloading the .mcpack or .zip file from a reputable community source like MCPEDL or the creator's official social page. float3 F_Hyze(float3 albedo
Just reply with any extra info you have (screenshot, video link, or exact spelling). float NdotL = saturate(dot(N