BinkRegisterFrameBuffer8New(my_bink_handle, &desc);
// Define the number of buffers and the buffer pointers # define NUM_BUFFERS 1 void * buffer_pointers[NUM_BUFFERS]; // Assuming 'bink_handle' is your opened Bink stream // And 'my_buffer' is your allocated memory for the frame buffer_pointers[ 0 ] = my_buffer; // Register the buffer with the Bink system BinkRegisterFrameBuffers(bink_handle, NUM_BUFFERS, buffer_pointers); Use code with caution. Copied to clipboard Key Requirements 💡 bink register frame buffer8 new
The "new" register function makes this pipeline safe for multi-threaded rendering. bink register frame buffer8 new