The mission was to infiltrate a highly secured facility, known as the "Eclipse Tower," and extract a valuable data package. The client was willing to pay a whopping 100 billion yen for the successful completion of the mission.
Released in 1998 exclusively in Japan for the Sega Saturn (with a limited “Complete Box” edition for the PlayStation), Geki Dokei was the brainchild of avant-garde game designer Tetsuo “Karma” Shinohara, previously known for the disturbing visual novel Moryo no Hako . Shinohara described the project as: “A erotic sports wrestling RPG set inside a biological clock where the concept of ‘pain’ has been replaced by the metric system of arousal.” Geki Dokei-- 100 Oku Kaupaa no Onna Senshi Tachi
Certain sub-stories require you to have seen events on other routes first. If a scene seems missing, try replaying another heroine's path to unlock the prerequisite. The mission was to infiltrate a highly secured
It leans heavily into the "Female Warrior" ( Onna Senshi ) trope common in Japanese action and RPG media. Visuals and Style Shinohara described the project as: “A erotic sports
But what makes a title like this so compelling? Let’s break down the aesthetic, the legacy, and the potential of such a concept.