import phbot from phbot import actions
Once the walk script is saved, you must enable lure behavior in the bot interface: Use Lure Script : Ensure the "Use lure script" option is checked in your training settings. Lure Wait Times
-- Helper function to count mobs targeting us function GetAggroCount() local count = 0 local monsters = GetMonsters() -- PHBot API function
: In the lure configuration, you can set how long the character stays at the edges (borders) versus the center of the spot. Skill Casting
If the script takes 2 minutes to complete, the mobs pulled at the start might reset and walk back before reaching the party. Keep lure loops between 30 and 45 seconds.
: Adjust your lure radius based on your party's strength; if the party is weak, don't lure too many mobs at once to avoid dying. Reverse Scripts
: The character moves out a set number of spaces from the center, waits, and walks back.
-- Wait for party to clear mobs (optional logic) Sleep(5000) else -- 3. Go find trouble -- Find a random point away from home within radius local target_x, target_y = GetRandomPoint(HOME_COORDS, LURE_RADIUS)
import phbot from phbot import actions
Once the walk script is saved, you must enable lure behavior in the bot interface: Use Lure Script : Ensure the "Use lure script" option is checked in your training settings. Lure Wait Times
-- Helper function to count mobs targeting us function GetAggroCount() local count = 0 local monsters = GetMonsters() -- PHBot API function
: In the lure configuration, you can set how long the character stays at the edges (borders) versus the center of the spot. Skill Casting
If the script takes 2 minutes to complete, the mobs pulled at the start might reset and walk back before reaching the party. Keep lure loops between 30 and 45 seconds.
: Adjust your lure radius based on your party's strength; if the party is weak, don't lure too many mobs at once to avoid dying. Reverse Scripts
: The character moves out a set number of spaces from the center, waits, and walks back.
-- Wait for party to clear mobs (optional logic) Sleep(5000) else -- 3. Go find trouble -- Find a random point away from home within radius local target_x, target_y = GetRandomPoint(HOME_COORDS, LURE_RADIUS)