Create and share small, high-quality of prototypes for stakeholder reviews.

| For | Format | Method | |-----|--------|--------| | | .obj + texture | File > Export > 3D Model → include UV map. | | Marker making | Lectra .mdl (updated) | Save as new pattern → includes 3D-inspired corrections. | | Cutting plotter | .ply (flattened 2D) | Use Flatten > Export to Cut . | | Technical sketch | .jpg / .png | View > Capture 3D Window . Rotate to front/side/back. |

| Problem | Likely Cause | Solution | |---------|--------------|----------| | Garment falls through avatar | No collision detection | Enable Simulation > Collision > Avatar Body . | | Seams look torn | Insufficient simulation passes | Increase Iterations to 2000+ in Simulation Settings . | | 2D piece inverts in 3D | Wrong fabric orientation or grain | Flip piece in 2D, reassign Material > Front Side . | | Pressure map all blue (no contact) | Garment too big or pins wrong | Reduce ease, repin at neck/shoulder. | | Simulation very slow | Mesh too fine or complex piece | Use Mesh > Coarse for initial fit, Fine for final output. |

: Allows patternmakers to simulate designs in 3D using realistic fabric libraries (weight, drape, stretch). It features collision detection and tension mapping to verify fit before a single piece of fabric is cut.

: Automates repetitive, low-value tasks like grading and industrialization, allowing patternmakers to focus on quality and fit. Accuracy & Fit