to the server, and let the server verify if the action is legal. Sanitize Inputs:
Instead of repeating code in multiple LocalScripts, put shared logic (like custom animations or calculations) into ModuleScripts Avoid Anonymous Functions: Instead of writing button.MouseButton1Click:Connect(function() ... end) roblox fe gui script better
end)
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() Use code with caution. 2. The Logic (The "FE" Bypass) to the server, and let the server verify
-- LocalScript inside StarterGui local player = game.Players.LocalPlayer local remote = game.ReplicatedStorage:WaitForChild("BuyItemRequest") local button = script.Parent local debounce = false If you create a GUI (Graphical User Interface)
Before we dive into code, we must respect the architecture. Filtering Enabled means the server holds the ultimate truth. If you create a GUI (Graphical User Interface) using a traditional local script, only you see it. If you want a leaderboard to update or a button to give cash, you need .
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService")