Rtgi 0.17.0.2 Release Link

Improved temporal stability in high-motion scenes – less trailing behind moving objects/characters.

It utilizes the game's depth buffer data to calculate lighting paths, making it compatible with non-RTX video cards. Key Features of Version 0.17.0.2 rtgi 0.17.0.2 release

The technology behind RTGI was eventually adapted by NVIDIA for use in their NVIDIA FreeStyle and Ansel driver modules as "SSRTGI". RTGI 0.17.0.2 Release! - Patreon Improved temporal stability in high-motion scenes – less

| Setting | Value | Note | |---------|-------|------| | | Medium or High | Low = too noisy for most games | | Bounces | 2 | 3–4 for interiors, but heavy cost | | Temporal Frames | 4–8 | Lower = faster response, higher = less flicker | | Half Resolution | On (if GPU limited) | Minimal visual loss, big perf gain | | Edge Smoothing | 0.3–0.5 | Reduces artifacts at object silhouettes | RTGI 0