: With a full setup, you can deal 6–10 damage through summons followed by another 4–10 damage from your character in the same round.
: The class often benefits from going slow when summoning to let teammates tank, avoiding having your summons killed before they can act. Recommended Equipment
. You then gain that summon's unique persistent bonuses (like Shield, Pierce, or extra range) while in that "Mode" Summon Management : Summons in this class often have low HP but high utility
About to start playing Prism does anyone have tips? : r/Gloomhaven
Try to kill a Node early in the round. If the Node dies before its turn, it cannot spawn reinforcements that round.