eibabo.com - technology store
eibmarkt.com - everything for your intelligent home…

Unity Save Edit [portable]

// Convert JSON back into a PlayerData object PlayerData loadedData = JsonUtility.FromJson<PlayerData>(jsonData);

// Update position before saving SaveManager.Instance.currentData.position = transform.position; SaveManager.Instance.SaveData();

"schemaVersion": 3, "player": "id": "player-001", "name": "Ava", "level": 12, "position": "x": 34.5, "y": 2.0, "z": -10.0 , "inventory": [ "itemId": "potion_small", "qty": 5 , "itemId": "sword_iron", "durability": 82 ], "checksum": "ab12cd34..."

“I’m sorry, Mom. I’ll fix it. I always fix things.”

// Convert JSON back into a PlayerData object PlayerData loadedData = JsonUtility.FromJson<PlayerData>(jsonData);

// Update position before saving SaveManager.Instance.currentData.position = transform.position; SaveManager.Instance.SaveData();

"schemaVersion": 3, "player": "id": "player-001", "name": "Ava", "level": 12, "position": "x": 34.5, "y": 2.0, "z": -10.0 , "inventory": [ "itemId": "potion_small", "qty": 5 , "itemId": "sword_iron", "durability": 82 ], "checksum": "ab12cd34..."

“I’m sorry, Mom. I’ll fix it. I always fix things.”