Starsector Additional Console Commands Better Direct
Instead of just giving yourself infinite credits, you can use the mod to balance the sector. Did the Sindrian Diktat get wiped out by pirates too early? You can use commands to revive their markets or spawn defense fleets to keep the political map interesting. Did a modded faction become too overpowered? You can nerf their standing or remove specific markets. This level of control transforms Starsector from a static game into a dynamic sandbox where you curate the narrative.
Managing fuel and supplies is a core mechanic, but sometimes it just gets in the way of the fun. starsector additional console commands better
: Offers much finer control over officer skills and ship "S-mods" than the vanilla game allows. Cons : Instead of just giving yourself infinite credits, you
✅ – e.g., find paragon returns item/ship IDs. ✅ Combine commands with ; – e.g., addcredits 50000; addsupplies 1000 ✅ Use devmode to test missions or instantly complete bounties. ✅ Back up your save – some commands (e.g., removeallfleets ) can break campaigns. ✅ Use clear to reduce clutter in console log. ✅ Use showmarkets to debug colony issues. Did a modded faction become too overpowered
: Useful if a system has zero stable locations for your comm relays or nav buoys. You can also achieve this with if the specific command isn't available in your version. Dev Mode: The "Secret" Commands If you want to go beyond what mods offer, enabling in the game's config file unlocks powerful hotkeys: