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Freelancing and gig work flourished, with platforms like Grab and Gojek not only providing jobs but also fostering a culture of entrepreneurship. Young Indonesians, inspired by the "wild" ambition of their digital idols, launched startups or content agencies, leveraging the internet to build livelihoods.

Indonesia's gaming and esports market is a massive growth driver, projected to reach US$2.4 billion by 2029

The user's query is a bit fragmented, so I need to piece together the context. They want an essay discussing Indonesia's lifestyle and entertainment updates in 2018, perhaps focusing on a trend they call "Sansaa" which became wild. Since "Sansaa" is unclear, I'll treat it as a placeholder for a fictional or hypothetical trend to structure the essay.