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while (fuelAmount > 0 && collisionState == false) processUserInput(); // Left/Right taps updateVehiclePosition(); // Lane switching, inertia updateTrafficAI(); // Opponent cars moving at variable speeds updateFuelConsumption(); // Fuel depletes over time renderFrame(); dr driving source code
The most distinct feature of Dr. Driving is the physics. Unlike the "floaty" physics of arcade racers, cars in Dr. Driving feel heavy. ] while (fuelAmount > 0 && collisionState ==