“The guide says…” Jekserah paused. Then she threw the book into the snow.
At the heart of the Prism’s identity is the Construct. This summon does not act autonomously with a fixed attack deck; rather, it acts immediately after the Prism on every turn, performing attacks dictated entirely by the Prism’s played cards. The defining feature of the Prism is the ability to "socket" cards into the Construct. By spending one light or one dark element, the Prism can attach a card to the Construct, granting it a persistent passive buff or a powerful alternative attack option that can be repeated in subsequent turns.
You have six modes, each tied to a level 1/X card. Here is the hierarchy of usefulness for general play: frosthaven prism guide
: Summons take their turns immediately before yours in the order they were played. Strategic play involves moving yourself to protect low-HP summons, as they are often fragile. Initiative Weaving
: Many of your summon cards act as "Modes" when you transfer into them. While in a mode, you gain persistent bonuses like Shield 1 or Heal 2 every turn. “The guide says…” Jekserah paused
To master the Prism, consider the following strategies:
The Prism is one of the most mechanically unique classes in , often described as a "brain in a jar" or a digital consciousness that transfers between various robotic bodies . With a complexity rating of 5, this class requires careful planning to master its Transfer mechanic and summon-based ecosystem. Core Mechanics: The Transfer System This summon does not act autonomously with a
The Prism is not a "best" class. It is a modular engine. Master the Fusion timing, and you will out-damage the Blinkblade. Mis-time it, and you will exhaust by room two.