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Textures.ini: [exclusive]

Some games use different hashes for the same texture depending on the scene; the .ini file can consolidate these under a single replacement entry to prevent duplicate files. File Structure and Syntax

; Normal map specific settings Ground_Normal = terrain/grass_norm.dds | format=BC5, compress=true textures.ini

[LoadOrder] ; Priority list – higher index = higher priority texture_pack_1 texture_pack_2 user_replacements Some games use different hashes for the same

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