Reshade Ray Tracing Shader Rtgi 0.33 ◆

When blended together, the result looks indistinguishable from native engine Ray Tracing, but running on hardware that is five years old.

RTGI accurately models both diffuse (soft, matte) and specular (shiny, reflective) global illumination. Reshade Ray Tracing shader RTGI 0.33

It is crucial to manage expectations regarding performance. RTGI is computationally expensive because it runs on the GPU's generic compute shaders, rather than dedicated RT cores. When blended together

Comparison notes (vs. hardware RT / path tracing) matte) and specular (shiny

: Crucial for the shader to "see" the 3D space. Users must enable DisplayDepth

A major addition in 0.33 is the utilization of motion vectors, which significantly improves the temporal stability of the lighting.