Guia Alundra
| Boss | Location | Weakness | Strategy | | :--- | :--- | :--- | :--- | | | Lester’s Nightmare | Bow | Stay at max range. Shoot the eye. Run from fireballs. | | Golem | Torla Mountain | Fire Magic | The golem is immune to swords. Only Fire magic damages it. Dodge its slow punch, cast fire, retreat. | | Nightmare | Murdoch’s Dream | Sword | A small, fast demon. Use the Wind dash to avoid its charge. Attack twice, then dash away. | | Phantom | Crypt | Bow / Axe | The boss is invisible. Look for its shadow on the floor. Hit the shadow with a ranged attack. |
Many items are hidden behind platforming sections that require pixel-perfect jumps. Practice Alundra’s jump arc early on. guia alundra
Unlike many RPGs of the era, jumping is your primary tool. Alundra can jump, grab ledges, and perform a dash-jump. | Boss | Location | Weakness | Strategy
This section of the focuses on the opening hours to set you on the right path. | | Golem | Torla Mountain | Fire