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Car Physics Unity Github

Look for repos that separate Input from Physics . Good repos will have a VehicleController class that reads inputs (WASD) and passes them to a VehiclePhysics class. This makes it easier to swap the car from player control to

"Realistic Car Physics in Unity: A Study on Accuracy and Performance" car physics unity github

Here are some great repositories on GitHub, ranging from simple to realistic: Look for repos that separate Input from Physics