Cache Work [cracked] - Yuzu Shader
If you have ever booted up a graphically intensive game on an emulator, you are likely familiar with the phenomenon: the game starts, you take a few steps, and suddenly the action freezes for a split second. The audio stutters, the frame rate plummets, and then everything smooths out.
The following paper explores the technical architecture, implementation, and performance impact of shader caching within the Yuzu Nintendo Switch emulator. Understanding Shader Cache Implementation in Yuzu yuzu shader cache work