These recreate the look of old hardware, adding scanlines or LCD grid patterns for that authentic "playing under a desk lamp" feel. Why You Should Use Them
// Gamma correction (inverse first, then reapply) color = pow(color, vec3(1.0 / uGamma));
The primary challenge with Citra's shader system is . Because the emulator must generate modern shaders at runtime to match what the original 3DS hardware is doing, it can cause small freezes during gameplay as new shaders are cached.
The world is bright. The world is sharp. It is a memory rendered in higher definition than reality ever allowed.