: Experience the full console-quality adventure with stylized cel-shaded graphics optimized for the handheld's screen. Technical Specifications
Historically, the PS Vita was praised for its OLED screen (1000 model) and sub-pixel rendering. Sly Cooper: Thieves in Time is a cross-platform title (PS3 and Vita). Sanzaru Games utilized the same engine, scaling it down for the handheld. The result is stunning. Running at a native resolution of 960x544 (the Vita’s native res), the cel-shaded art style translates perfectly. Whereas other ports suffered from muddy textures, Thieves in Time remains crisp. The NTSC version runs at a locked 30 frames per second (with rare dips in heavy particle effects). The vibrant colors of feudal Japan, the Wild West, and prehistoric times pop on the handheld screen. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
: A database that often hosts scans of the front, back, and full wrap for various regional releases, including PS Vita titles. Sanzaru Games utilized the same engine, scaling it
Sly is lost in time. The final shot shows him falling through a swirling vortex, his cane slipping from his grasp. He lands in —alone, without his cane, at the feet of a young Slytunkhamen, who picks up the cane. The implication: Sly has become the original inspiration for the Cooper Cane, trapped in the past. Whereas other ports suffered from muddy textures, Thieves
The team uses Bentley’s new time machine, the “Binary B.L.E.E.P.,” to jump to Feudal Japan. They land in a version of history where Rioichi Cooper, the legendary sushi chef and master of the “Spire Jump,” has been erased from existence. The culprit: a massive, brutish masked samurai named , who now rules the region with fear.