New — Dos2 Item Ids

| Skill Book | Item ID (New) | | :--- | :--- | | | "SkillBook_Source_Scoundrel_CorruptedBlade" | | Breathing Bubble (Polymorph) | "SkillBook_Gen_Polymorph_BreathingBubble" | | Throw Explosive Trap (Huntsman) | "SkillBook_Huntsman_Trap" |

You searched for "dos2 item ids new" and found a code, but the console says Here is why: dos2 item ids new

: A common criticism is the sheer volume of items and the "clunky" interface for managing them between party members. | Skill Book | Item ID (New) |

You can retrieve the GUID of an equipped item in-game using the command: print(Ext.GetItem(_C():GetItemBySlot("Weapon")).RootTemplate.Id) . This works 100% of the time for new

If the Item command fails, use the script extender's debug command. This works 100% of the time for new items:

If you are looking to spawn items, fix a bugged quest, or experiment with god-tier equipment in Divinity: Original Sin 2 , you need to know how Item IDs work. Since the game transitioned to the , many old IDs from the Classic version no longer work, and new DLCs (like Gift Bag feats and armor sets) have added fresh variables.