✅ You don’t need 3D modeling skills. FaceGen handles topology, proportions, and texture mapping automatically.
Since VaM uses the G2 architecture, you often need DAZ Studio as an intermediary to "bake" or verify the look. Install the Morph facegen to vam
This is a coordinate system mismatch. When exporting from FaceGen, ensure "Y-Up" is selected. VAM uses Z-Up/Daz coordinates. You may need to use an OBJ re-orientation script. ✅ You don’t need 3D modeling skills
You must save the morph as a "Morph Asset" so VaM can see the data. Install the Morph This is a coordinate system mismatch
Don't rely on 100% FaceGen. A 100% generated face looks "uncanny." In VaM, set the FaceGen morph to 0.85 . Then layer in a "Soft Female" or "Beauty" morph from the community packs. This softens the very harsh, statistical exactness of the FaceGen data.