A lightweight, high-performance cross-platform camera capture library with video file playback support, plus Rust bindings.
轻量级、高性能的跨平台相机捕获库,支持视频文件播放,并提供 Rust bindings。
Hardware-accelerated conversion with AVX2, Apple Accelerate, NEON
支持 AVX2、Apple Accelerate、NEON 硬件加速
Pre-built binaries for all supported platforms
所有支持平台的预编译二进制文件
Loading release information...
正在加载版本信息...
Certain units (like the Paladin or Dragon summon spell) were locked behind level 10 castles or specific missions. The mod removes those locks. You can train the most powerful units from your very first barracks.
But there was a catch. The world was silent. No messenger birds arrived from neighboring players; no global chat flickered with the boasts of rival kings. Alaric was a god in a kingdom of ghosts. He had the blessing—a curse of solitude that meant he could build, conquer, and expand, but only against the predictable, clockwork soldiers of the Dark King.
The original game was free-to-play but relied heavily on an energy system. Once your action points ran out, you either waited for real time to pass or paid for gems. Additionally, many features (like faster building upgrades) required a persistent internet connection.
DirectShow default + Media Foundation support
MSVC 2019+
AVFoundation
Xcode 11+, macOS 10.13+
AVFoundation
Xcode 11+, iOS 13.0+
V4L2
GCC 7+ / Clang 6+
Certain units (like the Paladin or Dragon summon spell) were locked behind level 10 castles or specific missions. The mod removes those locks. You can train the most powerful units from your very first barracks.
But there was a catch. The world was silent. No messenger birds arrived from neighboring players; no global chat flickered with the boasts of rival kings. Alaric was a god in a kingdom of ghosts. He had the blessing—a curse of solitude that meant he could build, conquer, and expand, but only against the predictable, clockwork soldiers of the Dark King.
The original game was free-to-play but relied heavily on an energy system. Once your action points ran out, you either waited for real time to pass or paid for gems. Additionally, many features (like faster building upgrades) required a persistent internet connection.
git clone https://github.com/wysaid/CameraCapture.git
cd CameraCapture
./scripts/build_and_install.sh
include(FetchContent)
FetchContent_Declare(ccap
GIT_REPOSITORY https://github.com/wysaid/CameraCapture.git
GIT_TAG main)
FetchContent_MakeAvailable(ccap)
target_link_libraries(your_app PRIVATE ccap::ccap)
brew tap wysaid/ccap
brew install ccap
cargo add ccap-rs
# Recommended in Cargo.toml:
# ccap = { package = "ccap-rs", version = "<latest>" }
find_package(ccap REQUIRED)
target_link_libraries(your_app ccap::ccap)
| Platform平台 | Compiler编译器 | Requirements要求 |
|---|---|---|
| Windows | MSVC 2019+ | DirectShow default + Media Foundation support |
| macOS | Xcode 11+ | macOS 10.13+ |
| iOS | Xcode 11+ | iOS 13.0+ |
| Linux | GCC 7+ / Clang 6+ | V4L2 (Linux 2.6+) |
Build Requirements: CMake 3.14+, C++17 (C++ interface), C99 (C interface) 构建要求:CMake 3.14+,C++17(C++ 接口),C99(C 接口)